#pragma once
#include <stdio.h> // import standard C library
#include <stdlib.h> // import standard C library
#include <iostream> // import standard C library
#include <windows.h> // import standard C library
#include <fstream> // import standarc C library
#include <time.h> // import standard C library
#include <math.h> // import standard C library
#include <string.h> // import standard C library
#include "glut.h" // import GLUT library
#include "Tmatrix.h"
#include "TVector.h"
#include "Camera.h"
#include "text.h"
#include "drawFunctions.h"
#include "TPoint.h"
#include "TPlane.h"
#include "angleAxis.h"
#include "Quaternion.h"
#include "glMatrix.h"


using namespace std;
class Tmatrix;
class TVector;
#define PI 3.14159265
#define _USE_MATH_DEFINES


extern GLfloat lightAmbient[];
extern GLfloat no_ambient[];

